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NEWS: Bakumatsu TV Anime's 1st Promo Video Previews Animation




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manapear



Joined: 02 May 2014
Posts: 1526
PostPosted: Mon Mar 26, 2018 1:51 am Reply with quote
Heh. I hope they know what they're doing. Divorcing the show from its main audience isn't going to automatically attract the "general" audience. If they focus on the male relationships well, I can see this working out, but otherwise, seems silly to have picked this to adapt and then drop any real hint of the otome and romantic aspect.
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phoenixalia



Joined: 20 Dec 2011
Posts: 1408
PostPosted: Mon Mar 26, 2018 2:36 am Reply with quote
manapear wrote:
Heh. I hope they know what they're doing. Divorcing the show from its main audience isn't going to automatically attract the "general" audience. If they focus on the male relationships well, I can see this working out, but otherwise, seems silly to have picked this to adapt and then drop any real hint of the otome and romantic aspect.


I fully agree. I don't know why some companies are doing this nowadays. I was so disappointed by Ikemen Sengoku too. I don't hate fujoshi at all, but what's the use of making it for fujoshi when yumejoshi are the ones playing the game?
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MarshalBanana



Joined: 31 Aug 2014
Posts: 5343
PostPosted: Mon Mar 26, 2018 5:12 am Reply with quote
phoenixalia wrote:
but what's the use of making it for fujoshi when yumejoshi are the ones playing the game?
Oh no, is there another term I've got to learn now?
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SHD



Joined: 05 Apr 2015
Posts: 1752
PostPosted: Mon Mar 26, 2018 6:35 am Reply with quote
manapear wrote:
Heh. I hope they know what they're doing. Divorcing the show from its main audience isn't going to automatically attract the "general" audience. If they focus on the male relationships well, I can see this working out, but otherwise, seems silly to have picked this to adapt and then drop any real hint of the otome and romantic aspect.

I don't think they're trying to attract a general audience here? It's just that when you add a heroine you pretty much have to pick a love interest and his route, too. Otherwise it just won't go anywhere and will be unsatisfying for people who want romance (see: the first UtaPri anime, no wonder they ditched the romance aspect in the sequels). And then people who are not interested in that character or don't dig the heroine/chosen love interest dynamics won't be interested enough to watch the anime, or won't enjoy it enough to buy the game. (This was me with Dance with Devils, and would have been me with Sengoku Night Blood had I not played the game before - although even SenBura tried to go very very lightly on the romance aspect. Also, even though I'm a dirty "fujoshi" I really resented the first UtaPri anime for using Otoya as an ateuma while Haruka mooned over Tokiya... even if that went nowhere.) So it's a lot safer if you just skip that part altogether and focus on showcasing the guys.

phoenixalia wrote:
I fully agree. I don't know why some companies are doing this nowadays. I was so disappointed by Ikemen Sengoku too. I don't hate fujoshi at all, but what's the use of making it for fujoshi when yumejoshi are the ones playing the game?

That's not true at all? A lot of these games have BL fan following. (I think more BL fans are into UtaPri fandom than the people who are in it for the het romance!) Also, that's not quite what "yumejoshi" means... "yumejoshi" means people who do self-insert fanfics/fanart/etc. and generally ship themselves with the characters (and then potentially hate on people who ship the characters with someone else). It's not "people who play otome games" - not everyone who plays these games is in it for the self-insert potential, in fact I'd say most people are not.
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phoenixalia



Joined: 20 Dec 2011
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PostPosted: Mon Mar 26, 2018 7:10 am Reply with quote
@MarshalBanana
Basically, fujoshi and yumejoshi are types of female otaku. A fujoshi can also be like a yumejoshi and vice versa. The only thing is that female otaku does not mean only fujoshi. Many people think that female otaku=fujoshi and that's not correct. Smile

Quote:
That's not true at all? A lot of these games have BL fan following. (I think more BL fans are into UtaPri fandom than the people who are in it for the romance!) Also, that's not quite what "yumejoshi" means... "yumejoshi" means people who do self-insert fanfics/fanart/etc. and generally ship themselves with the characters (and then potentially hate on people who ship the characters with someone else). It's not "people who play otome games" - not everyone who plays these games is in it for the self-insert potential, in fact I'd say most people are not.


Well, this is news to me.

UtaPri I can understand, since an otome blogger or two I follow said that the second game/third game focused more on the guys themselves than Haruka and that also made some fans back in the day a bit mad. The new mobage has almost no romance iirc.

But recent ones like Amnesia, Norn9, Code Realize and the like? I’ve never seen BL fans for those games, most of the fanart I’ve seen for them involve the heroine. i7, UtaPri, Enstars and the like, I totally get though I don’t see those as otoge, just like how I don’t see TouRabu as an otoge. But even otome mobage? I also very rarely see fanart of the guys together in a shippy manner from mobage Yume100 or DamePri. I’m under the impression that the mobage in this article is like the two I listed because of its game pv.

Ahh, no no. I should have been more clear. I meant that yumejoshi are the ones who are more likely to play otome games. Not that fujoshi don’t btw. About the self-insert potential...I sort of disagree with you there because of the usual type of heroine I’ve seen in mobile otome games but that’s a whole other discussion lol.
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SHD



Joined: 05 Apr 2015
Posts: 1752
PostPosted: Mon Mar 26, 2018 10:10 am Reply with quote
phoenixalia wrote:
@MarshalBanana
Basically, fujoshi and yumejoshi are types of female otaku. A fujoshi can also be like a yumejoshi and vice versa. The only thing is that female otaku does not mean only fujoshi. Many people think that female otaku=fujoshi and that's not correct. Smile

I think there's a pretty clear difference between "fujoshi" and "yumejoshi" (also I wish people realized that these are still derogatory terms, reclaimed by the people in question or not). Fujoshi are into the dudes being in relationships with each other; yumejoshi are into the dudes being in a relationship with them. (In particular, there's been a trend of some yumejoshi bothering fujoshi over their preferences.) But yeah, fujoshi =/= female otaku, for sure, and I really hate it when it's used that way in western discussions.

phoenixalia wrote:
Quote:
That's not true at all? A lot of these games have BL fan following. (I think more BL fans are into UtaPri fandom than the people who are in it for the romance!) Also, that's not quite what "yumejoshi" means... "yumejoshi" means people who do self-insert fanfics/fanart/etc. and generally ship themselves with the characters (and then potentially hate on people who ship the characters with someone else). It's not "people who play otome games" - not everyone who plays these games is in it for the self-insert potential, in fact I'd say most people are not.

UtaPri I can understand, since an otome blogger or two I follow said that the second game/third game focused more on the guys themselves than Haruka and that also made some fans back in the day a bit mad. The new mobage has almost no romance iirc.

I don't know what blogger told you that (actually, I have an idea and that blogger has a rather... particular way of looking at things) but the later UtaPri games have plenty of romance. It's just that there's also more about the boys themselves doing stuff other than being obsessed with the heroine, and the heroine is more in a support position. But UtaPri had amassed a pretty impressive BL fandom from the very first game, simply because romance aside, the guys have fun relationships with each other, and are already paired up for your convenience (the roommate pairs: Otoya/Tokiya, Natsuki/Shou, Ren/Masa).
Btw, the mobage has romantic elements, too, it's just toned down a lot, and done differently than the original games - it's like most mobage of its ilk.)

Obviously this depends on the game and the characters, too - if the characters have "no life", as such, other than the romance and whatever their plot is about then the game is less likely to develop a BL fandom. If the guys have fun friendships/rivalries/etc. and have banter and whatnot, then it's a lot more likely.

phoenixalia wrote:
About the self-insert potential...I sort of disagree with you there because of the usual type of heroine I’ve seen in mobile otome games but that’s a whole other discussion lol.

From what I see there might be a divide on this between Eastern and Western sensibilities. Going by my anecdata at least, on the Eastern side a lot more people seem to be into games like this for the guys; while on the Western side more people are in it for the self-insert (hence you have all those complaints about heroines' personality being one-dimensional or them lacking agency, or the relationships being "problematic", etc.).
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phoenixalia



Joined: 20 Dec 2011
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PostPosted: Mon Mar 26, 2018 10:47 pm Reply with quote
SHD wrote:

I think there's a pretty clear difference between "fujoshi" and "yumejoshi" (also I wish people realized that these are still derogatory terms, reclaimed by the people in question or not). Fujoshi are into the dudes being in relationships with each other; yumejoshi are into the dudes being in a relationship with them. (In particular, there's been a trend of some yumejoshi bothering fujoshi over their preferences.) But yeah, fujoshi =/= female otaku, for sure, and I really hate it when it's used that way in western discussions.


Yeah, they're not considered "nice" terms. Oh, really? Yumejoshi bothering fujoshi? In the West or Japan? And which game/franchise was it? I can think of one but I'm not sure...

SHD wrote:

I don't know what blogger told you that (actually, I have an idea and that blogger has a rather... particular way of looking at things) but the later UtaPri games have plenty of romance. It's just that there's also more about the boys themselves doing stuff other than being obsessed with the heroine, and the heroine is more in a support position. But UtaPri had amassed a pretty impressive BL fandom from the very first game, simply because romance aside, the guys have fun relationships with each other, and are already paired up for your convenience (the roommate pairs: Otoya/Tokiya, Natsuki/Shou, Ren/Masa).
Btw, the mobage has romantic elements, too, it's just toned down a lot, and done differently than the original games - it's like most mobage of its ilk.)

Obviously this depends on the game and the characters, too - if the characters have "no life", as such, other than the romance and whatever their plot is about then the game is less likely to develop a BL fandom. If the guys have fun friendships/rivalries/etc. and have banter and whatnot, then it's a lot more likely.


Ah, that blogger was taking about either the second or third game, not the ones after it.
This is my opinion, since I only watched the UtaPri anime and haven't actually played the games, but I had to drop the third season of the anime because of how Haruka was sidelined and it didn't improve in the fourth season either. I was disappointed because I was watching for the romance and I didn't like it when Haruka basically became almost like a manager. I do watch idol anime like Starmyu or SideM and like them though.

Hmm, but in games like Code:Realize or Hakuouki, the male characters are full of life and have their own stories. I'm not exactly sure what you mean by having "no life". I have seen people ship Tsubaki and Azusa from BroCon and I totally see why hehe.

Yep, it's because of that that I don't consider the UtaPri mobage as an otome game. It's just more like i7, A3 and the like (not that there's anything wrong with that).

SHD wrote:
From what I see there might be a divide on this between Eastern and Western sensibilities. Going by my anecdata at least, on the Eastern side a lot more people seem to be into games like this for the guys; while on the Western side more people are in it for the self-insert (hence you have all those complaints about heroines' personality being one-dimensional or them lacking agency, or the relationships being "problematic", etc.).


Yeah, pretty much this. Western fans....though I'm far from the west, want a more proactive heroine. For me, she doesn't have to be a superwoman or anything, but something like Cardia from Code:Realize or the protagonist from Wand of Fortune. All the same though, I don't condone those who want to self-insert in an otome game. It's just that with console otome game sales slowly dying in Japan, I don't want to see new otome mobage like Sengoku Night Blood or the new Dance Strips to only have have a heroine who is basically a blank slate who gets pulled by whatever happens. I'd just like some strong heroines too, along with self-insert heroines.
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SHD



Joined: 05 Apr 2015
Posts: 1752
PostPosted: Tue Mar 27, 2018 3:02 am Reply with quote
phoenixalia wrote:
Yeah, they're not considered "nice" terms. Oh, really? Yumejoshi bothering fujoshi? In the West or Japan? And which game/franchise was it? I can think of one but I'm not sure...

In Japan, but it's a general thing, not confined to a fandom - people who can't differentiate between fantasy and reality whining about m/m fanworks of "their" characters, how the characters are "not like that" and only terrible people would think they are, and how this ruins their enjoyment, etc. etc., the standard stuff, really. I don't know how widespread it is (I'm mostly just following search terms, not individual people, so I'm mostly just seeing the reactions) but a number of fans posting fanworks have created separate, locked Twitter accounts for their racier fanworks. It's kind of like in the old days when people hid their m/m fanworks (or at least the porny m/m fanworks) in secret pages on their websites to minimize the chances of non-BL people coming across them and throwing a hissy fit.

phoenixalia wrote:
Ah, that blogger was taking about either the second or third game, not the ones after it. This is my opinion, since I only watched the UtaPri anime and haven't actually played the games, but I had to drop the third season of the anime because of how Haruka was sidelined and it didn't improve in the fourth season either. I was disappointed because I was watching for the romance and I didn't like it when Haruka basically became almost like a manager. I do watch idol anime like Starmyu or SideM and like them though.

This is what I meant above by a show not wanting to commit to a route but wanting to keep the romance element being, ultimately, unsatisfying for people who watch it for the romance. In the end the show needs to keep the status quo if they don't want to prefer one of the guys to the rest (and thus risk alienating fans of the other guys). Ultimately it's safer to just skip the romance and focus on showcasing how charming/cute/sexy the guys are.

phoenixalia wrote:
Hmm, but in games like Code:Realize or Hakuouki, the male characters are full of life and have their own stories. I'm not exactly sure what you mean by having "no life". I have seen people ship Tsubaki and Azusa from BroCon and I totally see why hehe.

I just meant the characters not having much interaction with each other, and not having interesting or meaningful relationships with people other than the heroine. I'm not familiar with Hakuouki but I've seen BL art for it (I mean, it's the Shinsengumi Very Happy).

phoenixalia wrote:
Yep, it's because of that that I don't consider the UtaPri mobage as an otome game. It's just more like i7, A3 and the like (not that there's anything wrong with that).

I think these occupy that place where they're for a female audience but focus more on the charms of the characters than a story/romance. In some games the romance element is strong, in others it's barely present. (SenBura calls itself a "Sengoku romance fantasy" but what it has is romantic skits where the characters do romantic stuff and say romantic things. Similarly with the other game that got an anime recently, Senjuushi.) So obviously they're not for people who want a more involved, romance-heavy game.

SHD wrote:
Yeah, pretty much this. Western fans....though I'm far from the west, want a more proactive heroine. For me, she doesn't have to be a superwoman or anything, but something like Cardia from Code:Realize or the protagonist from Wand of Fortune. All the same though, I don't condone those who want to self-insert in an otome game. It's just that with console otome game sales slowly dying in Japan, I don't want to see new otome mobage like Sengoku Night Blood or the new Dance Strips to only have have a heroine who is basically a blank slate who gets pulled by whatever happens. I'd just like some strong heroines too, along with self-insert heroines.

Haha, me, I'm quite the opposite. I really don't care about the heroines or romance routes (unless there's a f/f option but there rarely ever is). I'm mostly interested in the rest of the cast, and usually I'm a lot more invested in relationships between other characters, their banter, etc. (I mean, a cute/likeable heroine is a plus, and I don't mind her being strong/active at all, but the heroine is almost always of secondary/tertiary importance to me. That said, I really liked the Otoya/Haruka routes in UtaPri, even as my main interest there was always Otoya/Tokiya.) But there's a lot of people like you too, so I'm sure that this segment of the market will continue to be catered to in the future.
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