×
  • remind me tomorrow
  • remind me next week
  • never remind me
Subscribe to the ANN Newsletter • Wake up every Sunday to a curated list of ANN's most interesting posts of the week. read more

Forum - View topic
GAME: Sonic Superstars Game Review




Note: this is the discussion thread for this article

Anime News Network Forum Index -> Site-related -> Talkback
View previous topic :: View next topic  
Author Message
MarshalBanana



Joined: 31 Aug 2014
Posts: 5324
PostPosted: Sun Oct 29, 2023 4:26 am Reply with quote
I would like to see Dimps do another 2D Sonic game. The Advance games were good at taking the Mega-Drive games and updating them with fresh ideas, rather than just cloning them.
Back to top
View user's profile Send private message My Anime My Manga
BadNewsBlues



Joined: 21 Sep 2014
Posts: 5936
PostPosted: Sun Oct 29, 2023 11:23 am Reply with quote
Quote:
I would've preferred this to take on a more sprite-based style similar to Sonic Mania as I never really thought that classic Sonic looked great in 3D.


Leave the overdone and overused sprite stuff to the Kunio Kun games

Quote:
The whole point of classic Sonic has always been to try to traverse the game as quickly as possible. You have Sonic at top speed, and then you use your mastery and experience over the level to find the most optimal path to the end. Sonic Superstars does have diverse pathways, but sometimes its gimmicks get in the way of maintaining that overall speed. It doesn't matter how fast I go because once I hit something like an automated hover train, the speed is taken out of the equation, or I'm forced to wait or jump at the right time until the segment is over.


This was a thing in the Genesis games.
Back to top
View user's profile Send private message
Varkias



Joined: 20 Oct 2010
Posts: 30
PostPosted: Sun Oct 29, 2023 1:42 pm Reply with quote
Maybe I'm just weird, but despite the "gotta go fast!" stuff, the Sonic levels I always enjoyed most were the ones where you could slowly explore huge chunks of the level. Rushing through just made me feel like I was missing most of the game. Laughing
Back to top
View user's profile Send private message
BadNewsBlues



Joined: 21 Sep 2014
Posts: 5936
PostPosted: Mon Oct 30, 2023 8:23 am Reply with quote
Varkias wrote:
Maybe I'm just weird, but despite the "gotta go fast!" stuff, the Sonic levels I always enjoyed most were the ones where you could slowly explore huge chunks of the level. Rushing through just made me feel like I was missing most of the game. Laughing


I mean with Sonic CD & 3/Knuckles rushing through a stage and not exploring them was a good way to miss out on getting the Good/Best Endings.

Then of course you had the stages where the game very obviously wanted you to take your time with unless you enjoyed running/jumping to your death via bottomless pit, playing in water, or getting lost ala Sandopolis Zone act 2
Back to top
View user's profile Send private message
Display posts from previous:   
Reply to topic    Anime News Network Forum Index -> Site-related -> Talkback All times are GMT - 5 Hours
Page 1 of 1

 


Powered by phpBB © 2001, 2005 phpBB Group