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NEWS: Inti Creates' Azure Striker Gunvolt Game Gets Anime in Winter 2016




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ParaChomp



Joined: 10 Dec 2010
Posts: 1018
PostPosted: Mon Jul 04, 2016 1:48 am Reply with quote
At least they released a well polished game first.
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KH91



Joined: 17 May 2013
Posts: 6176
PostPosted: Mon Jul 04, 2016 1:55 am Reply with quote
I'm so glad the people who did not realize that Gunvolt was our savior from day 1 are now on the Gunvolt train due to a certain game being a disaster. Your sins have been forgiven. Smile
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FenixFiesta



Joined: 22 Apr 2013
Posts: 2581
PostPosted: Mon Jul 04, 2016 1:56 am Reply with quote
ParaChomp wrote:
At least they released a well polished game first.

We shouldn't talk about Beck and his prom night issues.
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AceLuffy4Ever



Joined: 30 Aug 2015
Posts: 322
PostPosted: Mon Jul 04, 2016 3:52 am Reply with quote
This is so hype, i loved the first gunvolt and i know im going to love the second, i hope the OVA has an English dub
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Mogtaki



Joined: 06 Feb 2011
Posts: 44
Location: Inverness, Scotland
PostPosted: Mon Jul 04, 2016 4:58 am Reply with quote
KH91 wrote:
I'm so glad the people who did not realize that Gunvolt was our savior from day 1 are now on the Gunvolt train due to a certain game being a disaster. Your sins have been forgiven. Smile


It's not like people knew the game was going to be sub par. People can't predict far off into the future when the Kickstarter looked great and the examples looked much more appealing.

Don't try and put people down for something they didn't know would happen.
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doctordoom85



Joined: 12 Jun 2008
Posts: 2093
PostPosted: Mon Jul 04, 2016 7:19 am Reply with quote
Mighty No. 9 isn't even really a bad game. Yeah, it definitely fell short of what backers expected (and we're talking about the reasonable expectations, anyone thinking that initial concept art would be exactly how the game looked was fooling themselves hard) but it was still a decent game. As someone who didn't back it (didn't even know about Kickstarter that much until after the fact) and just bought the game when it came out I had an alright time. It is definitely nowhere near the best Mega Man/MMX games but it is decent for what it is. It's more of how Inafune and co. handled the whole development time by continuously promising to add more and more when most backers just wanted what they were initially promised in the first place. The extra stuff could just come later but instead we got the game getting multiple delays most of which probably wouldn't have been necessary if they had just focused on getting the core game done and worrying about the bonus stuff later.

Keep in mind I got it on PS4. The Wii U version apparently being so buggy that a few consoles have even bricked from playing it is just downright inexcusable. Hopefully those unfortunate enough to have that happen to them can get fully reimbursed.

What's also sad is this gives us fuel to the naysayers who just condemn Kickstarter as a whole and those that use it to get games funded or those who donate to support developers. Never mind the successes that have come out of Kickstarter (Shovel Knight, for one, which delivered the solid game first and then focused on slowly adding extra features), you have a fiasco like this and those naysayers are going to come out with torches and pitchforks. Hopefully we can get another big success like Shovel Knight soon to shut the naysayers down.
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v1cious



Joined: 31 Dec 2002
Posts: 6203
Location: Houston, TX
PostPosted: Mon Jul 04, 2016 8:00 am Reply with quote
Looks like Keiji Inafune got his anime after all Laughing
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Themaster20000



Joined: 05 Aug 2014
Posts: 863
PostPosted: Mon Jul 04, 2016 11:39 am Reply with quote
doctordoom85 wrote:
Mighty No. 9 isn't even really a bad game. Yeah, it definitely fell short of what backers expected (and we're talking about the reasonable expectations, anyone thinking that initial concept art would be exactly how the game looked was fooling themselves hard) but it was still a decent game. As someone who didn't back it (didn't even know about Kickstarter that much until after the fact) and just bought the game when it came out I had an alright time. It is definitely nowhere near the best Mega Man/MMX games but it is decent for what it is. It's more of how Inafune and co. handled the whole development time by continuously promising to add more and more when most backers just wanted what they were initially promised in the first place. The extra stuff could just come later but instead we got the game getting multiple delays most of which probably wouldn't have been necessary if they had just focused on getting the core game done and worrying about the bonus stuff later.

Keep in mind I got it on PS4. The Wii U version apparently being so buggy that a few consoles have even bricked from playing it is just downright inexcusable. Hopefully those unfortunate enough to have that happen to them can get fully reimbursed.

What's also sad is this gives us fuel to the naysayers who just condemn Kickstarter as a whole and those that use it to get games funded or those who donate to support developers. Never mind the successes that have come out of Kickstarter (Shovel Knight, for one, which delivered the solid game first and then focused on slowly adding extra features), you have a fiasco like this and those naysayers are going to come out with torches and pitchforks. Hopefully we can get another big success like Shovel Knight
soon to shut the naysayers down.


The killer for the project was them constantly adding platforms for it (10 platforms is quite excessive), So that ended up burning through a ton of their money and having get the game to run on all of those platforms. I personally thought the game was just bland and forgettable (which is the worst type of game),with the level design being the killer of a fun game.

Despite this not meeting expectations,were still going to get big projects that am sure will be successful (Bloodstained,Yooka-Laylee,and the System Shock remake).
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Vanadise



Joined: 06 Apr 2015
Posts: 500
PostPosted: Mon Jul 04, 2016 5:20 pm Reply with quote
Apparently everybody is too busy hating on MN9 here. I was expecting jokes about how the English version of the Gunvolt anime will remove 80% of the dialog.
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enurtsol



Joined: 01 May 2007
Posts: 14790
PostPosted: Mon Jul 04, 2016 5:21 pm Reply with quote
Themaster20000 wrote:

Despite this not meeting expectations,were still going to get big projects that am sure will be successful (Bloodstained,Yooka-Laylee,and the System Shock remake).


Also We Happy Few is actually coming out later this month on July 26:

Small Montreal studio Compulsion has surprise hit at E3 with We Happy Few

We Happy Few: E3's creepiest game?

https://www.kickstarter.com/projects/112359230/we-happy-few-welcome-to-wellington-wells-you-saucy

  • While Compulsion Games are a Canadian studio based out of Montreal, many of them are fascinated by British television and film, which formed much of the influence on We Happy Few. Director Guillaume Provost stated that a primary influence was the 1985 dystopian film Brazil. Other influential works include The Prisoner, A Clockwork Orange, Brave New World, and Doctor Who, along with the humor of Monty Python and Blowup for the game's aesthetics.


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BadNewsBlues



Joined: 21 Sep 2014
Posts: 5987
PostPosted: Mon Jul 04, 2016 6:33 pm Reply with quote
Quote:
Inti Creates also announced at the panel that it plans to release the Azure Striker Gunvolt Striker Pack on September 30. The set will feature the Azure Striker Gunvolt and Azure Striker Gunvolt games in a physical package for the first time in North America. Yacht Club Games (Shovel Knight) is publishing the set.


Sooooo basically it's going to contain two versions of the same game?
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DangerMouse



Joined: 25 Mar 2009
Posts: 3984
PostPosted: Mon Jul 04, 2016 6:55 pm Reply with quote
AceLuffy4Ever wrote:
This is so hype, i loved the first gunvolt and i know im going to love the second, i hope the OVA has an English dub


Yeah.
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