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NEWS: Square Enix Releases Triangle Strategy RPG on PC on October 14




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db999



Joined: 23 Dec 2017
Posts: 303
PostPosted: Thu Sep 15, 2022 7:17 am Reply with quote
Awesome. I really enjoyed this game and I'm glad that more people will now be able to experience it. Word of warning though it starts off really slow and even when the pacing picks up around chapter 5 the game is still heavily skewed on a cutscene and gameplay ratio to the cutscenes being more prevalent. I might actually double dip here on the game, depending on what types of specs I need to run it as I don't have a gaming computer, because of how much I enjoyed it.
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Jindujun93



Joined: 25 Feb 2019
Posts: 36
PostPosted: Thu Sep 15, 2022 8:13 am Reply with quote
db999 wrote:
Awesome. I really enjoyed this game and I'm glad that more people will now be able to experience it. Word of warning though it starts off really slow and even when the pacing picks up around chapter 5 the game is still heavily skewed on a cutscene and gameplay ratio to the cutscenes being more prevalent. I might actually double dip here on the game, depending on what types of specs I need to run it as I don't have a gaming computer, because of how much I enjoyed it.


Chances are you absolutely need those higher specs. Not necessarily because the game is going to be super intense in terms of specs it demands, and more because the port has Denuvo, which really eats into what's required of your PC.
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Pandsu



Joined: 16 Sep 2017
Posts: 187
PostPosted: Thu Sep 15, 2022 11:24 am Reply with quote
Jindujun93 wrote:

Chances are you absolutely need those higher specs. Not necessarily because the game is going to be super intense in terms of specs it demands, and more because the port has Denuvo, which really eats into what's required of your PC.


Nah. I strongly dislike Denuvo so don't take this as me defending that garbage, but I've not seen any evidence for a statement like that to be true. There might be hitches and hiccups here and there (very rarely and usually caused by Denuvo interacting with another additional DRM) and slightly longer load times, but that happens even on high specs and I don't think Denuvo has ever had enough of an impact to actually change the required/recommended specs to run a game.

Resident Evil 8 was the only really egregious example of Denuvo making a game run significantly worse and that was apparently because of how it interacted with Capcom's own DRM.
At the same time there were other games that showed no performance (or even load-time) differences whatsoever when comparing a Denuvo build with a non-Denuvo build.
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Vanadise



Joined: 06 Apr 2015
Posts: 500
PostPosted: Thu Sep 15, 2022 1:12 pm Reply with quote
I find it kind of amusing when people describe this game as being text-heavy; I went into it expecting the amount of dialogue to be comparable to something like Utawarerumono, but no, it's not like that at all. It's a bit more text-heavy than something like Final Fantasy Tactics or Tactics Ogre, but it still falls very heavily on the "TRPG" side of things rather than "visual novel."

Anyway, it's a fun game with a good story, and surprisingly low fantasy; there's some magic here and there, mostly just as a gameplay element, but this story really is all about political conflicts between three countries, there's no elves or dragons here.
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Jessica Hart



Joined: 12 Aug 2010
Posts: 219
PostPosted: Thu Sep 15, 2022 1:34 pm Reply with quote
Vanadise wrote:
I find it kind of amusing when people describe this game as being text-heavy; I went into it expecting the amount of dialogue to be comparable to something like Utawarerumono, but no, it's not like that at all. It's a bit more text-heavy than something like Final Fantasy Tactics or Tactics Ogre, but it still falls very heavily on the "TRPG" side of things rather than "visual novel."


I concur. It's an RPG so story and dialog are expected, but people are making it out to be like just a visual novel with some battles thrown in.

I find it to be a solid 8/10.
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BlueAlf



Joined: 02 Jan 2017
Posts: 1518
PostPosted: Thu Sep 15, 2022 9:04 pm Reply with quote
I heard that the story is pretty interesting. Classing TRPG stuff.
I guess I'll be looking forward to it.
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db999



Joined: 23 Dec 2017
Posts: 303
PostPosted: Thu Sep 15, 2022 10:22 pm Reply with quote
Jessica Hart wrote:
Vanadise wrote:
I find it kind of amusing when people describe this game as being text-heavy; I went into it expecting the amount of dialogue to be comparable to something like Utawarerumono, but no, it's not like that at all. It's a bit more text-heavy than something like Final Fantasy Tactics or Tactics Ogre, but it still falls very heavily on the "TRPG" side of things rather than "visual novel."


I concur. It's an RPG so story and dialog are expected, but people are making it out to be like just a visual novel with some battles thrown in.

I find it to be a solid 8/10.


I mostly agree with these statements but it still has way more cutscenes than FFT or TO. As someone who’s played the game it’s less that it’s like a visual novel, and more that the cutscenes are typically longer, and the amount of battles typically less than, other comparable TRPGS. For example Fire Emblem typically has around 15-20 minutes of cutscenes in the modern games per chapter, but they include more than one battle and those battles typically take a long time and way more gameplay sections. With Triangle Strategy each chapter, at least for the first third of the game has a bunch of cutscenes, 1 exploration phase, one decision, which branches the story, and 1 battle and I’m going to use the worst offender of this to make my point. This is a rough estimate but chapter 2 has around 50 minutes to an hour of cutscenes and around 20-30 minutes of gameplay. This is necessary as the plot the game wants to tell needs a lot of setup and world building to be told.but it doesn’t help that the English dub is a bit rough, especially early on it gets a lot better by the end of the game, and the dialogue also isn’t in Modern English which a ton of people seem to absolutely despise. And in chapters 2-6 that cutscene to gameplay ratio I mentioned is around 70% cutscene 30% gameplay, where as most other games in this genre tend to be closer to maybe 50 50 or even 30%-70% cutscene to gameplay ratio. Around chapter 7-8 it settles down to more of a 60% cutscenes 40% gameplay. But the earlier chapters have such few battle time that a lot of people never make it past chapter 5-6 to see that the game is less cutscene heavy than the earlier chapters would make it appear. I still loved the game enough to have already beaten it 3 different times, but this is likely why it has that somewhat unfair reputation of being a glorified Visual Novel with TRPG elements
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Fluwm



Joined: 28 Jul 2009
Posts: 897
PostPosted: Fri Sep 16, 2022 4:16 am Reply with quote
Random note: they use Modern English in the game, it's simply localized in a sort of faux-Shakespearean tone to give it the feel of a weighty period piece. Which is not uncommon (War of the Lions did the same, IIRC).

Modern English dates back to the mid-16th century. Shakespeare was born into a world that spoke Modern English, and all of his plays are written in Modern English.

Language just changes a whole, whole lot over time. And language can change a great deal without branching off into new languages.

If the game had been localized into a premodern English, that would've been Middle English, and it would have been a spectacular, unprecedented achievement in translation that would be utterly and completely incomprehensible to 99.975% of the people playing it.
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